![]() I played through the new version on its PC release last year, and thought the game as a whole still stands up. The one-two punch of Myst and the Marathons impacted me just as much as Mario did when I was in early elementary school. As a 13yo, my brain was at the perfect age to absorb the concepts of a game being created as both a puzzle and as art, and postage stamp sized FMV on a 14" monitor sealed the deal. It meant I couldn't play all the fun DOS and Win95 games that I would read about in magazines, but I did get Myst before the PC owners could. My mother was a teacher, and got the educator's discount on Apple products, so the family computer through my middle/high school years was a Macintosh Performa. I've purchased and played every one of these except for the Oculus version, and consider the original one of my formative gaming experiences. Under a year later, they slightly tweaked that version and released it on computers and Xboxes as MYST, coming full circle. In 2020 that version was ported over to Unreal Engine 4, and released as a VR exclusive title for the Oculus platform. That version was upgraded over a decade later as RealMyst: Masterpiece Edition, which used the Unity engine to bring the polygons on par or exceeding the original renderings. RealMyst was the first big departure, switching out point and click for a FPS-like control scheme, and rendering everything in objectively worse polygons instead of a pretty slideshow, but it added a new small Age as a coda. Myst: Masterpiece Edition first upgraded the graphics from 8-bit color to 24-bit. MYST (2021) - The OG puzzler from Cyan has been remade five or six times, depending on what you consider different games. In the old forum, we had a nice thread from when Obduction was fairly new, talking about Myst and various inspired games.
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